Showing posts with label computer games. Show all posts
Showing posts with label computer games. Show all posts

Tuesday, 8 October 2019

Using Computer Games to Improve Students' English

I’ve had a long interest in the use of computer games for English language teaching and have looked at lots of games over the years that have huge potential for language learning, from platforms like Second Life and Minecraft to more structured educational games like PowerUp and Tyto, so when I spotted Real English for Gamers, a site that sets out to help students use a variety of multi-player games to improve their English, I was really fascinated.

What it’s about
Real English for Gamers isn’t a game but it is at the most basic level, a YouTube channel full of videos of game in game interaction between players that have been turned into learning resources.

The creators of the channel have taken clips of world famous gamers playing the games, transcribed them, analysed the vocabulary and interaction between the players and turned them into instructional videos that help students to learn English with the aim of enabling them to play their favourite games in English.

This is a great idea in many ways as so many students find playing video games so engaging and to combine this enthusiasm for the games with the chance to interact with other speakers of English can really be a boost for their motivation.

How to use it
The Real English for Gamers YouTube channel has around 130 videos at time of writing and these are mostly clips from multiplayer games. Their website helps to structure this collection of videos and make it more accessible. Some of the best places to start are:
  • The Basics: This section has a collection of useful language for gamers that they can use whilst playing the games.  This includes a section on questions they can ask their gaming partner during the game, common game related vocabulary and tips for how to avoid misunderstandings during the game.
  • Practice Listening: This section helps students to deal with fast authentic speech by using short video clips with video script annotation.
  • The Gamers: This section has information about each of the celebrity gamers featured in the video clips.
  • The Games: This section has information about each of the games featured in the clips.

The site is being regularly updated and apart form watching and listening to the videos, students can also leave comments and chat with other users using the comments feature in the YouTube channel.

Real English for Gamers is an interesting concept and a great resource to recommend to students who are interested in games or as a source of learning material for homework or the classroom. It is of course a good idea to select videos that you feel are age and culturally appropriate for your students. Due to the nature of the content, some games will have language related to violence in them and others may have some bad language, so you’ll need to decide whether your students are mature enough to deal with these elements.

For students who are already keen on games this could be a tool to help them to make the shift to playing them in English and for students who are interested in games the content could form the basis of some motivating lessons that exploit authentic materials.

I hope you enjoy Real English for Gamers and that your students find it useful.
You can find links to many more tools like this and activities for the digital classroom in my ebooks at: https://payhip.com/peacheypublications



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Nik Peachey


Tuesday, 7 November 2017

Becoming a Technology Teacher Trainer

I’m really proud to announce the release of the second edition of my Digital Tools for Teachers ebook and also the Trainers’ Edition which should enable any teacher with a basic knowledge of technology to run teacher training and development courses and sessions for pre-service and in-service teachers.


The two ebooks are available for both iOS/ Apple devices as well as in a PDF version that can be used on any reader, smart phone or computer.


The Second Edition of Tools for Teachers contains a new chapter on games and gamification with X links to games and game type resources that you can use with your students to develop their language skills. In addition to this the other chapters have had some 30 additional tools added.

The teacher trainers’ edition includes all the extra materials mentioned above as well as 3 additional chapters to enable any teacher to use the book for teacher training and development purposes.

These chapters include tips and advice for trainers, more than 20 teacher training activities that exploit the resources in the book and a chapter on digital tools for trainers that can enable them to deliver paperless digital training sessions.

The Second Edition of Digital Tools for Teachers is available from
The Trainers’ Edition of Digital Tools for Teachers is available from
I hope you find these books useful and they help you to develop your own teaching and the teaching of others as well as the learning potential of your students.

My Books:

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Nik Peachey

Thursday, 28 September 2017

Exploit Interactive Digital Narrative for Language Development

Draw a Stickman site has a collection of short narratives about a Stickman that you can draw with your mouse.

Once you have drawn the man you click a button and he comes to life.

You then follow him through a short adventure and draw in various elements as he needs them and discover what happens to him.
There are three free adventures that students can work through or you can use them in class with a data projector.

These are really imaginative adventures that can inspire students’ creativity.

Draw a Stickman can be used for lots of activities including retelling the story, writing the next chapter of the story or just predicting what will happen as the adventures unfold.

You can find links to many more tools like this and activities for the digital classroom in my ebooks at: http://peacheypublications.com/. All my ebooks are available for iOS and as PDF.

Sign up for my twice monthly free newsletter and get a free copy of Digital Tools for Teachers at: https://tinyletter.com/technogogy/ 

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Nik Peachey

Saturday, 26 August 2017

Learn English While Saving the Planet with this Great Online Game

Tyto is a MMORPG (massively multiplayer online role-playing game) based around the scenario of a team of students and scientists trying to save humanity by setting up life on a new planet.


The game is still in the early beta stages at the moment, but it is free to download and play.

It's designed around developing critical thinking and science skills but there is a lot of language use in the game, especially in the early stages. There's also quite a lot of background information on the site which would make for useful and motivating reading before the students play.
The game itself is really nicely designed. Students enter a basic training simulator where two game characters take them through the basics of creating their avatar and learning how to move around.

They are then launched into the alien world which they can explore using a map to guide them. They have a number of tasks to complete as they explore the world and meet other students.

The interface is nicely designed and easy to use and students start to collect a number of tools and samples to help with the tasks.

The software is being updated very regularly at present so if you get students to do this it's probably better for them to work on it at home on their own computer. You can use elements of the website in the classroom and get them students sharing experiences and impressions in the classroom as speaking activities.

Tyto is a great gaming tool to get students actively using their English. It's rated as being suitable for ages 9 years + and  students will need a low intermediate level (B2) or better to understand what's happening.

I hope you and your students enjoy this great free online game. You can find more tools and activities like these in my ebook 20 Tech Enhanced Activities for the Language Classroom.



The book is available on iOS or as PDF for other devices.

Sign up for my twice monthly free newsletter and get a free copy of Digital Tools for Teachers at: https://tinyletter.com/technogogy/ 

My Books:
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Nik Peachey

Wednesday, 9 August 2017

Using Computer Games to Raise Global Issues

Computer games are increasingly making their way into the field of education these days and for good reason.
  • They are part of our students' lives
  • They can be deeply engaging to the point of addiction
  • They can be a creative genre of communication through narrative
So in this post I'd like to introduce a few games that you can use with students as a springboard for discussion on what can be some difficult issues for teachers to address in the classroom.



The Coming Out Simulator
This is an interactive story type game that is played on a simulation of a phone screen. The students watch SMS messages appear and follow the story. Students can work through the story and gain some valuable insights into what it’s like to be a gay teenager and to ‘come out’.

This could be really useful content to get students talking, thinking and writing about a topic that many teachers find difficult to deal with in the classroom.

We Become What We Behold
This is a short game that attempts to raise awareness of how the media highlights certain behaviours and attitudes that reinforce prejudices that can then lead to violence. The students play the role of a photographer, taking photograph and trying to spot things that are interesting. As they snap the pictures they see people’s reaction and gradually manipulate the reactions of the people they are photographing.

This is a great game to lead in to discussion or writing tasks on the topic of media manipulation and prejudice.

Lilya - The Shadows of War
This is a free game built for iOS or Android around the experience of a Palestinian family during the 2014 war in Gaza. It has won multiple awards from around the world. It does a lot to counteract the usual glamour attached to war related games and is a mixture of game play, digital narrative and art experience. It tells the story of a small family and their struggle for day to day survival.

 The game contains a strong emotional message, so you should be careful about using it with particularly young learners.



Games for Change
You can find lots more free and commercial games like this on the Games for Change website. They have helpful reviews and in many cases short video clips of the games.

I hope you find these games useful. You can find links to many more tools like these and activities for the digital classroom in my ebooks at: http://peacheypublications.com/. All my ebooks are available for iOS and as PDF.

Related links:
Best

Nik Peachey