Showing posts with label VR. Show all posts
Showing posts with label VR. Show all posts

Friday, 8 March 2019

Creating Augmented Reality Experiences with Metaverse

Three types of technology seem to be creating a lot of interest in educational technology circles at present. These are AI (Artificial intelligence) VR (Virtual Reality) and AR (Augmented Reality).

Of the three I feel that AR is the most accessible for teachers and students. This is largely because of apps like Metaverse which enable teachers and students to quickly create enjoyable interactive games and activities that can mesh with their physical location.

For those of you who are new to the concept of Augmented Reality, at its most basic, it is the ability to overlay internet-based digital content onto physical locations. This process is usually enabled through a mobile device of some kind and triggered by either location or some form of digital code that your mobile device can scan, like a QR code for example.

Metaverse can use either of these techniques, so it enables teachers and students to create either location-specific games and activities or ones that are triggered by scanning a code.


The best way to understand what that looks like is to see it in action, so here are two VR experiences I created.

This first one is a tour of some of my work. You can either watch the video below or use this link to download the app and try it: https://mtvrs.io/LawngreenWigglyNutcracker


The second is an interaction with my fairy godmother! You can either watch the video below or use this link to download the app and try it: https://mtvrs.io/AngelicMagentaOcelot

Creating experiences like these for students is quite simple and there are lots of different types of interactions and characters you can choose from to build your AR experience.

Building involves selecting different types of interaction, adding images and buttons and connecting them together. There are some useful tutorials built into the platform to guide you along each step of the way.



Then when you have finished building your experience you can easily test it and publish it.

Then it's just a case of making sure your students have the app installed on their devices and pointing them at the QR code.
To make experiences location specific, be sure to click on the advanced settings when publishing and this allows you to put the experience into a group and add a GPS location for the group. This will mean that your experience is only available to students who are close to the location you specify. When using this feature with students you'll need to make sure the Metaverse app has access to their location through their phone.


This is a great tool for creating interactive engaging content with your students. It's especially great if you are taking students outside the classroom on field trips or if you just want them to explore their locale in their own time to do location-based homework assignments.

If you want to get your students creating their own AR experiences you can also use a new feature called 'Collections' this enables you to view, edit and manage your students' creations in one place.

Here's a video explaining how this happens.


I've really enjoyed using Metaverse and I'm sure I'll be using it a lot more. I also feel that I've only just begun to scape the surface of what it can do, so I'm looking forward to understanding more of the interactions and creating more innovative learning experiences.

You can find more tools like this in my article 'Getting into Virtual Reality Part 1: Creating Virtual Reality Worlds' and lots more tools and tips for training teachers in my ebook 'Digital Tools for Teachers - Trainers' Edition'.

Sign up for my twice-monthly free newsletter and get a free copy of Digital Tools for Teachers at: https://tinyletter.com/technogogy/

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Nik Peachey

Thursday, 7 December 2017

Getting into Virtual Reality Part 1: Creating Virtual Reality Worlds

Strangely enough I had my first experience of Virtual Reality in a bar in Barcelona about twenty years ago. As I remember I put on a headset and then had to jump from one rock to another as I navigated my way through what looked like some kind of virtual meteor shower.

About ten years later I had an office in the 3D Second Life virtual world and was designing business English classes and running an ELT chat show. Now another ten years on VR seems to be making another surge into the mainstream consumer market and the field of education. Whether it’s here to stay or not largely depends on how accessible edtech companies can make this to mainstream teachers and classrooms around the world and the ability of edtech companies to provide experiences that have genuine educational outcomes that match the kind of investment that will be necessary to enable students to access those experiences.

Google have made a great start with Cardboard (a cheap and easy to assemble VR headset that can be used with a mobile phone) but Cardboard is still a long way from being able to provide the kinds of immersive and interactive experiences that come with the much more expensive Vive and Oculus type devices.

Anyway, in an effort to help you navigate and get involved with this new wave of virtual reality I’ll be writing a short series on what’s out there and available for teachers and educationalists to get started with, so here are the first six tools for creating VR experiences.

Edorble

Edorble is a great tool for setting up your own 3D virtual classroom. You and your students have to download the software and then you get a code to enter your own virtual world. Give the code to your students and they can enter your virtual world too. This gives you and island auditorium where you can show videos, collaboratively share and view links to websites and chat using proximity sensitive voice  chat.

You and your students can also roam around and explore the rest of the environment. There is also a version for VR headsets.

Rumii

Rummi is a 3D virtual meeting space for meetings of various sizes. You need to create an account and download the free software. You can then create your avatar and create various size rooms depending on how big your meeting is.

These rooms vary from small meeting rooms to larger auditoriums that can host panel type debates with a group of speakers and a larger audience watching. You can use this with an ordinary laptop or desktop screen or with a VR headset and controller.

Mirra

This is a wonderful tool for constructing interactive 3D virtual reality spaces. You can register and then either customise a pre-constructed template environment or create your own from scratch. You can add a range of interactive features to the environments such as hot spots that link to other materials or content, video screens, interactive 3D models, 2D texts.

Once you have finished building you can publish your environment and allow people to visit and interact with it. This is a great way to build VR experiences that can be viewed in the web browser either with a standard screen or VR headset.

Co Spaces

This is a great resources for getting kids to create their own interactive 3D  spaces and creations. If you register as a teacher you can create classes and assignments then add your students to the class and set them the assignments. Students get a code to enter your class and can then create virtual spaces. Check out some of the examples to get some idea of what is possible.

Pirate ship: https://maker.cospaces.io/Universe/Space/GMbbXZ0LZ33Ca7aw9p3VjW
Students can browse or create these using a standard screen or VR headset.

Sansar

Sansar is only recommended for those who want to dedicate really serious time into developing the VR building skills. It was created by the Second Life company, Linden Lab, and is still in beta. It enables you to build a complete 3D virtual world that multiple users can join using either VR headsets or computer screen. You’ll need a PC to download the software to do this, but it is free. They have also provided a large amount of training material and resources for anyone who wants to skill up at creating virtual reality worlds in Sansar: https://atlas.sansar.com/ 

You can also see some great examples of the worlds people are creating (To visit them you’ll also need to download the software though). Here are a few:
Floating Temple: https://atlas.sansar.com/experiences/c3rb3rus/floating-temple-wip
Ink: https://atlas.sansar.com/experiences/johnbaic/ink
An Evening at the Ballet: https://atlas.sansar.com/experiences/brynoh/an-evening-at-the-ballet

Engage Immersive Education

Engage is also for those who want to take their VR pretty seriously and create virtual reality educational experiences. The Engage platform is a free to use social education and presentation platform. Engage allows you to hold meetings, classes, private lessons and presentations with people from all around the world in a safe virtual multi user environment. Like Sansar the software is free to download (You’ll need a high spec PC though) and with it you get all the tools you need to build virtual world experiences. Engage was really designed for the virtual delivery of live and recorded presentations and experiential distance learning for up to 30 students in a class.

To find out how it’s being used by Oxford University check out: http://immersivevreducation.com/educators-at-oxford-university-using-engage-platform/
To see the Titanic VR experience check out: http://immersivevreducation.com/titanic-vr-early-look-game-images/

I hope you enjoy getting started with VR and look out for part 2 soon.

You can find 100 + more tools and resources like these in my ebook Digital Tools for Teachers - Second Edition or if you want to train other teachers to use these kinds of tools check out the Teacher Trainers’ Edition.





My Books:
 Best

Nik Peachey

Thursday, 24 August 2017

Create Virtual Reality Comprehension Tasks

Story Spheres is a great free app for creating immersive narrative experiences. It enables you to take the 360 degree panoramic images from your mobile device and covert them into an interactive virtual reality experience.

Once you have created and uploaded the image you will also need to add one or more audio files of your narrative. If you have a number of panoramic images from the same area you can link these together so that students can move from one to another and create a kind of virtual field trip.

The images can then be viewed either in the web browser or on mobile devices using Google Cardboard or any other VR viewer. You can also get an embed code so you can drop the spheres into websites. This is a really nice way to create dynamic VR narrative around an image.

If you don’t have the time to create your own, you may well be able to find something ready made that you can use with your students. Just click on ‘Explore Spheres’   and you can either browse or search the ones that have already been created.

You can easily get students exploring different places around the world and then sharing what they have learned in groups, or better still get your students to create their own Story Sphere to show other students something of their own world.

I hope you enjoy Story Spheres and are able to create some interesting narrative experiences with your students.

You can find more tools and activities like these in my ebook 20 Tech Enhanced Activities for the Language Classroom.



The book is available on iOS or as PDF for other devices.

Sign up for my twice monthly free newsletter and get a free copy of Digital Tools for Teachers at: https://tinyletter.com/technogogy/ 

My Books:
 Best

Nik Peachey

Friday, 18 August 2017

Build Your 3D Virtual Reality Classroom Today

Edorble is a fantastic tool for creating your own 3D virtual classroom. Just download the software and claim your room code. You can then share the code with your students and they can join you for virtual tutorials, social events or film and video viewings.

The standard classroom is a theatre space on an island. Students can move around the island using a 3D virtual avatar and meet up in groups away from the main class.

Students communicate using a headset and are able to chat and socialise. Sound is location sensitive so avatars that are closer together can hear each other clearly, whereas those on other parts of the island can’t be heard at all. This makes group work much easier and more meaningful.

There is also a screen in the main auditorium and this can be used for browsing the internet or showing videos. You can also open and operate an online whiteboard from within the browser.
This is a great tool for running online group classes or social events for online students. There is also now the capability to build course materials and launch commercial courses through: . You can also take free courses that can help you use the platform.
Edorble is a great tool to get and give your students a first experience of VR. I hope you find it useful. You can find links to many more tools like this and activities for the digital classroom in my ebooks at: http://peacheypublications.com/. All my ebooks are available for iOS and as PDF.



Sign up for my twice monthly free newsletter and get a free copy of Digital Tools for Teachers at: https://tinyletter.com/technogogy/ 

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Nik Peachey